Monday, 20 October 2014

Lesson Objective for 20/10/14

We need to complete as much of LO1 completed. This includes our script and storyboard for this news section.

LO2: Evaluation & Rush




These rushes are fit for purpose because they show the right conventions of TV magazine show by splitting each part of the show up into different segments, for example this is shown by the examples of different things like the news, the gameplay and the introduction. The promo as well as the show will be made to be informative with the latest game releases and the news section as well as entertaining with the segments of the show like gameplay and the reviews. These sections will be informative as well as entertaining as they are keeping them interested with information on the games. The mise-en-scene of the show connotes gaming, this is by the various posters around the set to show different games in the gaming industry. The high key lighting used within the show connotes the feeling they are under a spotlight and draws your key attention to the presenters in the centre od the screen rather than the posters on the wall.  Another thing about the mise-en-scene is that there is a main poster on the wall which is sponsor which also state's its liked by 'gamers' which makes it pretty obvious to the viewers who it is aimed at.


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Monday, 13 October 2014

Lesson Objective 13/10/14

WE NEED THIS ON OUR BLOGS FOR LO1
a) TREATMENT - title medium, running time, synopsis, key scenes, target audience etc.
b) SCRIPT - written interpretation of narrative using an industry standard format
c) STORYBOARD - industry standard series of panels or rough sketches which outline the sequence and aims of the section of the TV programme to be made, including sound.
d) SET DESIGNS - annotated drawings of locations illustrating camera positions, lighting, use of natural light
e) BUDGET - budget based on professional rates, sources of funding e.g. the possibility of sponsors, co-production with another identified company.
f) DAILY SHOOTING SCHEDULE - a day-to-day running order including equipment and resources
g) RECCE - for studio or location - identify potential hazards/risks and find resolutions to any problems
h) LEGAL AND ETHICAL - Ofcom, self-regulation, fit with programme schedules, e.g. watershed, prime time

i) PROPOSED SCHEDULING TIME - slander, misrepresentation, watershed.

Sunday, 12 October 2014

LO2: Shooting time

The broadcast time of the show will be 11am. This is an appropriate time if it is broadcasted on a Saturday/Sunday because it would be accessible to its main audience - teens and young adults - because they won't be at school/college and will have the opportunity to watch the show. The running time and frequency of the show are also important and appropriate because the show will be broadcasted weekly and runs for approximately twenty-minutes. The frequency will allow us, the production team, to have enough time to create topical content to fill each twenty minute episode and edit the show to a high standard before broadcast. Our show will be broadcasted in the morning, long before the watershed at nine o'clock in the evening. This is because the content of our show is suitable for children as it doesn't contain any sexual, violent content, any graphic or distressing imagery or any swearing. 

Wednesday, 1 October 2014

LO2: Shooting Schedule


LO2: Proposed shooting time

 The broadcast time of the show will be 11am. This is an appropriate time if it is broadcasted on a Saturday/Sunday because it would be accessible to its main audience - teens and young adults - because they won't be at school/college and will have the opportunity to watch the show. The running time and frequency of the show are also important and appropriate because the show will be broadcasted weekly and runs for approximately twenty-minutes. The frequency will allow us, the production team, to have enough time to create topical content to fill each twenty minute episode and edit the show to a high standard before broadcast. Our show will be broadcasted in the morning, long before the watershed at nine o'clock in the evening. This is because the content of our show is suitable for children as it doesn't contain any sexual, violent content, any graphic or distressing imagery or any swearing. 

Friday, 26 September 2014

LO2: Risk assesment


The Risk
Likelihood
Consequences
Level of Risk
Pre-emptive
Response
Burn from hot lights (Could cause a burn) 
unlikely
moderate
M - moderate Risk
provide gloves for use with lights

First aider on hand
Tripping hazard (could injure someone or break  a bone) over trailing wires 

Possible
Moderate
M – moderate risk
Tape wires down to the floor, and untangle any tangled wires.

First aider on hand
Spilling drinks (could cause fire or electric shock) 




Possible
Moderate
M Moderate risk
To avoid spilling any liquids on my electrical equipment and causing an electric shock to occur or fire to start, I will not place drinks near my computer. I will instead take regular breaks to drink a drink elsewhere.
don’t go near equipment, first aider on hand.





















Thursday, 25 September 2014

LO1: Budget

For the Programme for Sheffield Live, There will be no allocated budget for the TV programme as it is an independent company which rely on the public for funding and sponsorship. The show has ben sponsored by Lime Pro Gamers, which have given us a poster to display in the background of the set. 


Monday, 22 September 2014

LO1: Research News

New releases to 2015
Halo 5 (December) - XBO
GTA 5 (PC) December - Win
Dying light (January) - WinPS3PS4X360XBO
Saints row: IV Re-elected (January) - PS4XBO
Saints row: Gat out of hell (January) - WinPS3PS4X360XBO
Americian truck stimulator (early 2015) - WIN
Crackdown (early 2015) - XBO
Monster hunter 4 ultimate (early 2015) -3DS
Mass effect 4:

Amime/manga games such as naruto 

Events:
Comic con MCM London 


Random gamer facts: 
- The average gamer is 31 years old and has being playing games for 14 years.
- There is a gene in the body that is named after sonic the hedgehog. 
- of game purchase 54% of them are males are 46% are female
- Jen Taylor, who has voiced Princess Peach and Toad in several Mario games is also Halo’s female lead, Cortana.
-  In Super Mario 64, Boo’s laugh is actually a sped up version of Bowser’s laugh.
- 52% Of gamers worldwide are male and 48% female
- 29% of gamers are under 18
- best selling console game in 2013 was grand theft auto v
- The playstation was the first ever console to ever sell 100,000 units.
- Most successful game franchise globally is mario and has sold 445 million copies since nintendo launched the hairy plumber.

LO1: Running order episode 1

LO1: Meeting with Vicky 17/9/14

Group ideas:
  Following a similar theme to the gadget show, or the gadget man with thing like
- interviews
- game play
- people opinions
- polls
- makers of the game
- presenters take part on the weekly challenge
- Timeline of how games have evolved from the extremely old to the extremely new
- Blind gaming  (Making someone unfamiliar with the game play the game) - gets unbiased opinion on the game play.

Ideas:
- Testing and reviewing games
- Interviewing local people  (sub cultures)
- Focus on different game sub cultures

NEED TO BE DONE END OF NOVEMBER.

Sunday, 21 September 2014

LO1: Legal and ethical - Creative commons/Copyright

As my group are producing the news and retro gaming sections of the show, we have to make certain legal and ethical considerations. For example, when using music we must first gain permissions from the creators of the piece so not to infringe copyright. A way of avoiding this completely would be to use licence free music from places such as 'Creative Commons' or to make our own original pieces to use on the show. When reviewing a game, we must gain permission from the creators in order to use gameplay footage in our video. 

Also, during the show we must make an epilepsy warning clear if using flashing images. In terms of the news section of the show, we can't promote any leaked gaming information incase the creators decide to sue us for distributing the information. When using a logo, we must gain permission so we don't infringe copyright. During the show, we are allowed to use gameplay footage from the specific video games we are featuring because we will be using it for promotional purposes. 


The show will be broadcasted before the 9pm watershed as the content will be appropriate for a daytime audience. According to the regulator Ofcom, the purpose of the watershed is 'Protecting children from harmful material on TV and radio is one of Ofcom's most important duties'. Ofcom describes unsuitable material to 'include everything from sexual content to violence, graphic or distressing imagery and swearing'. Our television programme, 'The Games Corner', will not be broadcasted after the watershed as it will not contain any unsuitable material. 


As a group, we must self-regulate our television show prior to broadcast. Self regulation is the act of monitoring the content of the show and deeming it appropriate to broadcast before the watershed. Doing this will help us to stay out of trouble with regulatory bodies such as Ofcom. 

Primetime television broadcasts traditionally occur between eight o'clock and eleven o'clock in the evening. We will not have to worry about this as our show will be broadcasted at eleven o'clock in the morning. However, we will have to consider the programme schedules and where 'The Games Corner' fits in with the other shows on Sheffield Live TV. 

Saturday, 20 September 2014

LO1: script for news

EPISODE 1


Introduction to News Section:


Vicky: Now for the news section of the show.

Jordan: In this section of the show we'll be looking at all the fresh releases, new games, consoles and the most recent tech news internationally across the gaming community.

Vicky: And we'll be asking for your opinions and speaking to people in the industry about all the latest gaming gossip. Let's take a look...
________________________________________________________________________ 
Mass Effect 4

Intro: Vicky

Firstly, we're going to talk about Mass Effect 4. Believe it or not, it's been two years since the last instalment of the series was released. The developer, BioWare are said to be "somewhere in the middle of the development" of the new game according to studio director Yanick Roy. So what's keeping us eager fans waiting? (20 Seconds approx)

Narrative: Jordan

BioWare are keeping their cards close to their chests, however they have released a couple of teasers to wet our appetites. They've already told us that the narrative will focus on a fresh, new protagonist and although the new hero won't be directly related to Commander Shepard, the main character in past instalments, there will be nods to past adventures. (20 Seconds approx)

New Features: Vicky

Additionally, there are a few new exciting additions to the new game. Mass Effect 4 will see the return of The Mako; a remodel of the original which featured heavily in the first game in the series. BioWare have clearly had fun playing with the game physics. The new Mako is agile and speedy, allowing players to efficiently enjoy exploring new environments. We've also been teased by a series of hyped up tweets sent by some of the developing team featuring images of them working on the graphics, but in true developer style, the pictures don't reveal a lot about the new game. (30 Seconds approx)

Release Date & Conclusion: Jordan

So in terms of release date, well, we're not entirely sure, and neither are BioWare. Mass Effect 4, although definitely in production, is still unfortunately years in the making. It has been estimated that the game may not be released until this time next year, and that's still pushing it. So for now, us Mass Effecter's will just have to hang on BioWare's taunts and teases until the game is released. (20 Seconds approx)

Approximate Time of Section: 1 Minute 30 Seconds.


Prompt: Vicky

So what other upcoming releases have you been looking at this week Jordan? (5 Seconds approx)
________________________________________________________________________ Halo 5: Guardians

Intro: Jordan

Well I've been checking out the sequel to Halo 4, Halo 5: Guardians. 

Narrative: Jordan

As we all know, Cortana got the ending she deserved in Halo 4, the penultimate moments showing her giving everything to protect Master Chief from the Didact and ensure John survived and the ultimate moments showing John-117 mourning Cortana in his own stoic way aboard UNSC Infinity.
Now the question looms on the horizon. Was Cortana’s death simply catharsis for the ending of the Bungie Halo Trilogy? A closing of the wounds caused by the transfer between Halo 3 and Halo 4? Or will Master Chief’s new mission be to restore Cortana using her AI Data Chip, perhaps to imprint a new Cortana using Dr. Halsey’s conscious? Or perhaps Master Chief is searching for the Composer; the piece of Forerunner technology used to build digital life and organic life, to create a human Cortana from her AI Chip.  It’s clear there is a lot to explore in Halo 5: Guardians, and with details thin on the ground we cannot know for certain. However, 343 Industries Bonnie Ross has said Halo 5 will be “a deeply personal journey” and Chief will be searching for answers, “this is about his past and his future.”
From powerful battlefield behemoth in Halo: Combat Evolved and Halo 2, through to the hunted lone wolf of Halo 4 Master Chief has experienced plenty of diversity on the battlefield but Halo 5: Guardians could see Master Chief in a completely new role. On what is assumed to be the games box art Master Chief has been relegated to the second position, prime real estate being given to the new mysterious character Agent Locke. Is it unreasonable to assume that now Master Chief has gone AWOL from the UNSC, Agent Locke has been ordered to either retrieve Master Chief for trial or execute him for desertion?
Some CSI level detective work over at teambeyond.net revealed that Agent Locke has a small ONI logo built into his armour on the cover of Halo 5: Guardians. The Office Of Navel Intelligence are well known for being the shadowy organisation that operate throughout human space almost completely unregulated, often committing crimes and human rights infractions to obtain their objectives. It may not be too much of a leap to assume that ONI have been developing their own Spartan programme, however limited, and the result is Agent Locke; a formidable opponent for Master Chief and his aging Mark V Mjolnir Armour.
New Features: Jordan
A completely fresh start for the first outing on Xbox One, which means we are almost certainly guaranteed brand new mechanics, vehicles and ways to interact with the game world. After learning how to push buttons in Halo 4, admittedly sometimes with a whole fist rather than a single index finger, it seems John-117 is looking to stretch his proverbial field skills into new territories as he takes to the fight in his own way in upcoming Halo 5: Guardians.
Bonnie Ross, the general manager of 343 Industries announced on Xbox Wire that ““Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.”.
With a brand new Halo title comes a brand new multiplayer masterpiece, and Halo 5: Guardians looks to be no different. There will certainly be a lot of changes to the way multiplayer works in Halo 5, and perhaps some call backs to previous multiplayer endeavours from the Halo franchise?
From Microsoft’s 2014 E3 Media Briefing we have a brand new trailer for the upcoming multiplayer beta for Halo 5: Guardians which is packed with details for the keen eyed observer. The multiplayer beta will be coming with Halo: The Master Chief Collection arriving November 11th 2014, with the multiplayer beta running December 27th through to January 17th.
So here are the changes we suspect to be hidden away within the Halo 5 multiplayer beta trailer. First off, the trailer is entirely computer generated, which means that not everything we see can be believed. However, we clearly see Spartans using what look to be Armour Abilities, but are in fact Spartan Abilities. Where as Armour Abilities could be applied to any Spartan Armour loadout in Halo 4, it looks to be that Spartan Abilities are inherent skills that all Spartans take onto the battlefield. When reached for comment on Twitter, 343’s design director Bradford Welch said “Spartan abilities are player mechanics not load-out AAs.” These abilities are “things that every player can do inherently with their Spartan.” Extremely intriguing.
Concept art 1 released via blog post by production company 343's Josh Holmes on 9th Jan 2014. 
Concept art 2 released via blog post by franchise director Frank O'Connor on 16th May 2014. 

Release Date & Conclusion: Jordan

It seems Halo 1, 2, 3, 4, and 5: Guardians are already out of fashion over at 343 Industries, which is remarkable as Halo 5: Guardians doesn’t even have a confirmed release date yet. 

Sources: http://whatculture.com/gaming/10-rumours-need-hear-halo-5.php/9


LO1: Shooting script


Thursday, 18 September 2014

LO1: Treatment

THE BRIEF 
To create a weekly chat show reviewing games involving talks with Sheffield games developers and local game enthusiasts. Includes coverage of up to date games events/news and reviews/discussions about all console, tablet and pc games.
TARGET AUDIENCE 
The show will be broadcast at 11am, which means the target audience will be mostly teens on a weekend, as they don’t have school/college to attend, and they are more stereotypically interested in games. However the show isn’t limited to just teens as young adults and stereotypically males are likely to be interested in the show. 

SEGMENT SYNOPSIS AND HOW IT RELATES TO THE BRIEF  

Our team will be creating content or the news and retro games section of the show. The news section of the show will consist of the latest gaming news, new releases, instalments and controls etc. We will also be creating content for a retro gaming section of the show, which will be revisiting a classic retro game, console or lesser known versions of the two, which wither thrived or flopped commercially. In this section we will create a timeline and visit the origins of temporary games. 


KEY MILESTONES 
Our first key milestone is approximatley lae november

PROPOSED SCHEDULE TIME
The broadcast time of the show will be 11am. This is an appropriate time if it is broadcasted on a Saturday/Sunday because it would be accessible to its main audience - teens and young adults - because they won't be at school/college and will have the opportunity to watch the show. The running time and frequency of the show are also important and appropriate because the show will be broadcasted weekly and runs for approximately twenty-minutes. The frequency will allow us, the production team, to have enough time to create topical content to fill each twenty minute episode and edit the show to a high standard before broadcast 

LEGAL AND ETHICAL
As my group are producing the news and retro gaming sections of the show, we have to make certain legal and ethical considerations. For example, when using music we must first gain permissions from the creators of the piece so not to infringe copyright. A way of avoiding this completely would be to use licence free music from places such as 'Creative Commons' or to make our own original pieces to use on the show. When reviewing a game, we must gain permission from the creators in order to use gameplay footage in our video. Also, during the show we must make an epilepsy warning clear if using flashing images. In terms of the news section of the show, we can't promote any leaked gaming information incase the creators decide to sue us for distributing the information. When using a logo, we must gain permission so we don't infringe copyright.



Wednesday, 17 September 2014

LO1: Pre production research


LO1: Pre production research
Investigating TV magazine shows
The One show
Episode shown 16/09/2014

Content:
Introduction to the show and telling what the show is going to be about, asking people about the hot topic in the news, talking to a guest,

Structure:
Title sequence
Introduction
Guest on the show ‘Piers Morgan’
Facts about the Scottish referendum
Shows someone in Scotland asking the Scottish people about their opinions.
Asking people to email in with their opinions.
Talking to the guest ‘Piers Morgan’, who is talking about his new book that is out.
Funny introduction to a bird


Presenters:
Matt Barker
Alex Jones

Camerawork:
-Close up to show certain (more important) information as well as pull focus which shows you the more important information.
-Pan when a woman is working on a computer as well as close up of face and hands.
-Mid shot of an interview to show both people
-Close up when the person is talking to show their feelings about the subject.
-Close up of important objects show what the most important bit of what they are talking about e.g. the pen; the most important bit being the actual votes.
- Long shot to show the studio of the presenters and guest on the sofa as well as the picture on screen, so you can see everything going off, however they also do close ups to you can see their emotions and feelings towards the subject they are talking about.

Use of effects and titles:
Opening sting title at the start.
Pull focus to show the main information.
They use a map with the effect of the man ‘Alex’ walking across it which is quite amusing.
Title sequence at the bottom of the clip ‘the one show’ then the location and that they are live.





 
LO1: Pre production research
Investigating TV magazine
Top Gear
Series four episode two

Top Gear

Content:
Reviews cars, power, price, performance, comparison, stars in a reasonably priced car, interviewing the celebrities (draws in celebrities fans) Lap around top gear track (brings entertainment and broadens the shows target demographic audience.
Have special adventures around the world, Vietnam, Spain and India (actually driving going somewhere showing cars specifics)
In studio and out to location places
In house challenge on the track for celebrity
Banter between male presenters for five minutes
Humour ‘Glass carpet not practical’
Out the norm, for example got nun driving a monster truck ‘sister wendy’

Structure:
Title Sequence
Balance of fun and talking makes viewers stay tuned in. (Informative and entertaining)
Jeremy Clarkson comparison of two cars pros and cons


Presenters and mes:

Jeremy Clarkson
Richard Hammond
James May

Camerawork:
The camera shots make the car more appealing, like long shots, close ups etc.
Focusing and un-focusing to show certain aspects of the car


Use of effects and titles:
Montage of shots of the car on the road, to show both different bits of car and the car at work.
Jump cuts to fit with the music fx

Youtube link:
https://www.youtube.com/watch?v=PRRjBVbPJWI

LO1: Pre production research
Investigating TV magazine shows
Blue Peter

Content: Presenter challenges, art and crafts ‘makes’, summer months they use the blue peter garden, activity in the studio or performance from a music artist or dancers



Structure:

- No closing credits, however instead there is a five second caption of Blue peter and the CBBC Logo.

- The famous blue peter badge for things you do for the show for example sending in a letter or drawing you will get a standard badge unless you already have one in which case you will be awarded with a silver blue peter badge, or you can win an orange blue peter badge by winning a competition, there are also so many other badges you can win within the show.

-



Camerawork

Wide angle shots make the studio look bigger







Presenters:

Barney Harwood

Lindsey Russell

Radzi Chinyanganya

Trainee guide dog called Iggy which Blue Peter are looking after during its year of training.